Thursday, October 15, 2009
|     CS 1354 – GRAPHICS AND MULTIMEDIA, APRIL / MAY 2008  |   
|     PART A – (10 x 2 = 20 marks)  |   
|     1. Define persistence.  |   
|     2. State the difference between window and viewport.  |   
|     3. What is ‘Self Affine’ fractals?  |   
|     4. State the use of glyphs.  |   
|     5. Define orchestration.  |   
|     6. List two challenges in multimedia databases.  |   
|     7. What are high definition systems?  |   
|     8. What is speech synthesis?  |   
|     9. Compare distributed systems with multimedia   systems.  |   
|     10. State the need for integrated document management.  |   
|     PART B – (5 x 16 = 80 marks)  |   
|     11. (a) Use the mid point method to derive decision   parameters for generating points  |   
|     along a straight line path with slope in the range 0   <>  |   
|     decision parameters are the same as those in the   Bresenham line algorithm.  |   
|     Or  |   
|     (b) Write a routine to split a concave polygon using   the vector method.  |   
|     12. (a) Given the plane parameters A, B, C, D for all   surfaces of an object, device and  |   
|     algorithm to determine whether any specified points is   inside or outside the object.  |   
|     Or  |   
|     (b) Device a procedure for rotating an object that is   represented in an octree structure.  |   
|     13. (a) Discuss the various aspects of ‘querying the   content of video libraries’ with  |   
|     reference to video databases.  |   
|     Or  |   
|     (b) Discuss in detail about the various multimedia   data interface standards.  |   
|     14. (a) Discuss in detail about Digital Video   Interactive (DVI) with suitable diagrams.  |   
|     Or  |   
|     (b) Explain in detail about various animation and   special effects in 3 dimensions.  |   
|     15. (a) Write short notes on: [4 marks each]  |   
|     (i) Voice over IP.  |   
|     (ii) Video on demand.  |   
|     (iii) Interactive television.  |   
|     (iv) Movie on demand.  |   
(b) Discuss in detail about:  | 
|     (i) Hypermedia message creation. [Marks 10]  |   
|     (ii) Mobile messaging. [Marks 6]  |   



